SCP-CN-3620

源页面
2025年2月17日
修订 18
评分
46
↑ 71
↓ 25
支持率
74%
总票数 96
Wilson 95% 下界
64.4%
在相同票数下更稳健的支持率估计
争议指数
0.770

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2025-09-14
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页面源码

[[>]] [[module Rate]] [[/>]] [[=]] + ##ff5555|**页面正在遭受--攻击--食用!**## [[/=]] [[html]] <!DOCTYPE html> <html lang="zh-CN"> <head>     <meta charset="UTF-8">     <meta name="viewport" content="width=device-width, initial-scale=1.0">     <title>霜之哀伤果</title>     <style>         body {             background-color: black;             color: black;             font-family: Arial, sans-serif;             font-size: 18px;             line-height: 1.6;             padding: 20px;         }         .text-container {             position: relative;         }         .text-container span {             display: inline-block;             opacity: 1;             transition: opacity 0.01s ease-in-out;         }         .text-container span.hidden {             opacity: 0;         }     </style> </head> <body>     <div class="text-container" id="text-container">         <span>项目编号: SCP-CN-3620</span><br><br>         <span>项目等级:Keter</span><br><br>         <span>特殊收容措施:SCP-CN-3620 目前被收容于 Site-CN-999 的封闭式服务器中中。</span><br>         <span>所有与 SCP-CN-3620 相关的实验必须在至少两名 A 级权限人员的监督下进行。</span><br>         <span>任何对于SCP-CN-3620 所在服务器未经授权的访问或操作将立即被终止连接。</span><br<br>                  <span> </span><br><br>         <span>描述:</span><br>         <span>SCP-CN-3620 是一段具有一定智能的异常代码,首次发现于中国██省██市的一台废弃服务器中。</span><br>         <span>该代码以“蛇”的形式存在于虚拟环境中,并表现出对数据的强烈“吞食”渴求。</span><br>         <span>SCP-CN-3620 的异常特性在于,其吞噬虚拟环境中的数据文件后,其”体积“/大小将会增长。</span><br><br>              </div>     <script>         const textContainer = document.getElementById('text-container');         const spans = textContainer.querySelectorAll('span');         let index = 0;         function hideText() {             if (index < spans.length) {                 spans[index].classList.add('hidden');                 index++;                 setTimeout(hideText, 500); // 每句话消失的时间间隔(             }         }         // 启动!!!!!!!!         setTimeout(hideText, 4000); // 直接来吧     </script> </body> </html> [[/html]] @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ @@ > Site-CN-999 内部通告 > ----- > 日期: ██/██/20██ > 发件人: 主管 ████ > 收件人: Site-CN-999 全体人员 > 主题: 关于 SCP-CN-3620 收容程序的紧急通知 > ------ > > 各位站点成员 > > 好吧,我们失败了 > > 三天前,Site-CN-999 的虚拟环境监控系统检测到 SCP-CN-3620 的异常活动频率显著增加。它开始主动攻击我们的防火墙,并试图突破虚拟环境的限制。如果它成功,后果将不堪设想——整个区域的网络系统可能会在几秒钟内崩溃,甚至可能波及全球。 > > 在过去的 72 小时内,我们尝试了多种方法来抑制 SCP-CN-3620 的活动,包括数据库封存,强制删除,离线处理。然而,这些方法都失败了。每次我们试图中断它的程序,它都会以更快的速度恢复,并且变得更加难以控制。 > > 昨晚,SCP-CN-3620 甚至短暂地突破了第███层防火墙,导致我们的主服务器瘫痪了整整 32 分钟21秒。在这段时间内,我们的系统完全失效,而 SCP-CN-3620 趁机吞噬了大量数据文件,包括他自己的文档数据。幸运的是,我们的应急小组及时启动了备用系统,才避免了更大的灾难。 > > 所以,经过紧急会议,我们决定采用一种全新的收容策略——“虚拟收容程序”。这个程序的原理很简单:通过模拟 SCP-CN-3620 的行为模式,我们可以人为地控制它的活动,并防止它突破收容。 > > 具体来说,你们将在一个虚拟环境中操作一条“蛇”,通过不断的生存下去,来取得短暂的和平。 > > 从现在开始,站点所有人员应使用就近的电子设备——应急小组已经把程序发在你们设备上了。 ---- > ##ff5555|**收容行动需知**## > > 程序一旦启动不可停止 > 移动端用户可通过按键操纵,如果遇到##ff5555|**蛇消失**##的问题,不要惊慌,只是游戏界面较大,手机屏幕显示不全 > ##ff5555|**电脑用户**##可直接使用##ff5555|**方向键**##操纵 ---- > 主管留言: > > 祝你好运! [[=]] ---- [[/=]] [[=]] 再来一局?点我 [[[https://scp-wiki-cn.wikidot.com/scp-cn-3620| 刷新页面]]] [[/=]] [[html]] <!DOCTYPE html> <html lang="zh"> <head>     <meta charset="UTF-8">     <meta name="viewport" content="width=device-width, initial-scale=1.0">     <title>开!</title>     <style>         body {             margin: 0;             height: 100vh;             background: #0a0a0a;             font-family: 'Courier New', monospace;             overflow: hidden;         }         .game-container {             display: flex;             justify-content: center;             align-items: center;             height: 100vh             gap: 30px;             padding: 20px;             opacity: 1;         }                 canvas {             border: 2px solid #999999;             background: #000;             box-shadow: 0 0 30px rgba(0, 255, 128, 0.2);         }         #scpDocument {             width: 300px;             height: 363px;             background: rgba(0, 30, 15, 0.9);             border: 1px solid #004422;             color: #00ff88;             padding: 20px;             overflow-y: auto;             line-height: 1.6;         }         #warning {             position: fixed;             opacity: 0.5;             bottom: 100px; /* 调整位置 */             color: #ff5555;             animation: blink 1s infinite;             display: none;         }         #breachEffect {             position: fixed;             top: 0;             left: 0;             width: 100%;             height: 100%;             background: rgba(255,0,0,0.9);             color: #fff;             display: none;             justify-content: center;             align-items: center;             flex-direction: column;             z-index: 2000;             font-family: 'Arial Black', sans-serif;             text-align: center;             animation: breachPulse 0.5s infinite;         }         @keyframes blink {             50% { opacity: 0.3; }         }         @keyframes breachPulse {             0% { background: rgba(200,0,0,0.9); }             50% { background: rgba(255,0,0,0.9); }             100% { background: rgba(200,0,0,0.9); }         }         .breach-text {             font-size: 4em;             text-shadow: 0 0 20px #fff;             margin: 20px;             transform: scale(3);             animation: textAppear 2s forwards;         }         @keyframes textAppear {             to {                 transform: scale(1);                 opacity: 1;             }             from {                 transform: scale(3);                 opacity: 0;             }         }         .terminal-text {             font-family: 'Courier New', monospace;             font-size: 1.2em;             margin: 10px;             opacity: 0;             animation: terminalTyping 3s 2s forwards;         }         @keyframes terminalTyping {             from {                 opacity: 0;                 letter-spacing: -10px;             }             to {                 opacity: 1;                 letter-spacing: normal;             }         }         /* 按钮哈哈哈哈哈哈哈哈哈哈哈哈 */         #controls {             position: fixed;             bottom: 0;             left: 0;             width: 100%;             height: 100px;             display: flex;             justify-content: center;             align-items: center;             gap: 10px;             opacity: 0.5;             z-index: 1000;         }         .control-button {             width: 60px;             height: 60px;             background: #004422;             border: 2px solid #00ff88;             color: #00ff88;             font-size: 24px;             display: flex;             justify-content: center;             align-items: center;             cursor: pointer;             user-select: none;             opacity: 0.7;             border-radius: 10px;             box-shadow: 0 0 10px rgba(0, 255, 128, 0.5);         }         .control-button:active {             background: #00ff88;             color: #004422;         }        #pauseOverlay {             position: fixed;             top: 0;             left: 0;             width: 100%;             height: 100%;             background: rgba(0, 0, 0, 0.9);             color: #00ff88;             display: none;             justify-content: center;             align-items: center;             flex-direction: column;             z-index: 3000;             font-family: 'Courier New', monospace;             text-align: center;         }         #pauseOverlay h2 {             font-size: 2.5em;             margin-bottom: 20px;         }         #pauseOverlay p {             font-size: 1.2em;             margin-bottom: 30px;         }         #resumeButton {             padding: 10px 20px;             background: #004422;             border: 2px solid #00ff88;             color: #00ff88;             font-size: 1.2em;             cursor: pointer;             user-select: none;             border-radius: 5px;             transition: background 0.3s, color 0.3s;         }         #resumeButton:hover {             background: #00ff88;             color: #004422;         }     </style> </head> <body>     <div class="particles" id="particles"></div>     <div class="game-container">         <canvas id="gameCanvas" width="400" height="400"></canvas>         <div id="scpDocument"></div>     </div>     <div id="warning">.</div>     <div id="breachEffect">         <div class="breach-text">收容失效</div>         <div class="terminal-text">[系统崩溃] 实体已突破第███层防火墙</div>         <div class="terminal-text" style="animation-delay:3s">页面已崩溃</div>         <div class="terminal-text" style="animation-delay:5s">虚拟环收容境蕌寴峔嶏岦崨嵾巁帀幉庰廔弢彍怷</div>     </div>     <!-- 暂停pause! -->     <div id="pauseOverlay">         <h2>您收到了一条消息</h2>         <p>主管 13:32</p>         <p>上班在玩什么呢?</p>         <button id="resumeButton">回复“滚”</button>     </div>     <!-- 按钮,可以按 -->     <div id="controls">         <div class="control-button" id="up">⬆️</div>         <div class="control-button" id="down">⬇️</div>      <div class="control-button" id="left">⬅️</div>         <div class="control-button" id="right">➡️</div>     </div>     <script>         const canvas = document.getElementById('gameCanvas');         const ctx = canvas.getContext('2d');         const scpDocument = document.getElementById('scpDocument');         const gameContainer = document.querySelector('.game-container');         const warningElement = document.getElementById('warning');         const breachEffect = document.getElementById('breachEffect');         const particlesContainer = document.getElementById('particles');         const pauseOverlay = document.getElementById('pauseOverlay');         const resumeButton = document.getElementById('resumeButton');         const GRID_SIZE = 20;         const TILE_COUNT = canvas.width / GRID_SIZE;         let snake = [{ x: 10, y: 10 }];         let food = { x: 15, y: 15 };         let direction = { x: 0, y: 0 };         let nextDirection = { x: 1, y: 0 };         let gameSpeed = 150;         let score = 0;         let phase = 0;         let gameActive = true;         const scpData = [             "SCP-CN-3620 ",             "正在重启中......",             "实时数据吞吐量: [0] TB",             "当前投喂文件数: [0]",             "Dr.grape失败",             "Resty失败",             "剩余1人存活",             "…………",             "<span style='color:#ff5555'>坚持住!</span>"         ];         function createParticles() {             for (let i = 0; i < 100; i++) {                 const particle = document.createElement('div');                 particle.className = 'particle';                 particle.style.left = `${Math.random() * 100}vw`;                 particle.style.top = `${Math.random() * 100}vh`;                 particle.style.animationDuration = `${Math.random() * 5 + 5}s`;                 particlesContainer.appendChild(particle);             }         }         function gameLoop() {             if (!gameActive) return;                          direction = nextDirection;             const newHead = {                 x: (snake[0].x + direction.x + TILE_COUNT) % TILE_COUNT,                 y: (snake[0].y + direction.y + TILE_COUNT) % TILE_COUNT             };             if (snake.some(segment => segment.x === newHead.x && segment.y === newHead.y)) {                 gameOver();                 return;             }             snake.unshift(newHead);             if (newHead.x === food.x && newHead.y === food.y) {                 score++;                 updateDocument();                 spawnFood();                 checkPhase();                 checkScoreForPause(); // 检查是否需要暂停,OKOK             } else {                 snake.pop();             }             drawGame();             setTimeout(gameLoop, gameSpeed);         }         function drawGame() {             ctx.fillStyle = '#001100';             ctx.fillRect(0, 0, canvas.width, canvas.height);             snake.forEach((segment, index) => {                 ctx.fillStyle = `hsl(${120 + index * 5}, 70%, ${50 - index % 15}%)`;                 ctx.fillRect(                     segment.x * GRID_SIZE,                     segment.y * GRID_SIZE,                     GRID_SIZE - 1,                     GRID_SIZE - 1                 );                 ctx.strokeStyle = '#00ff88';                 ctx.strokeRect(                     segment.x * GRID_SIZE,                     segment.y * GRID_SIZE,                     GRID_SIZE - 1,                     GRID_SIZE - 1                 );             });             ctx.fillStyle = '#ff2255';             ctx.beginPath();             ctx.arc(                 food.x * GRID_SIZE + GRID_SIZE/2,                 food.y * GRID_SIZE + GRID_SIZE/2,                 GRID_SIZE/2 - 2, 0, Math.PI * 2             );             ctx.fill();             ctx.strokeStyle = '#ff8888';             ctx.lineWidth = 2;             ctx.stroke();         }         function spawnFood() {             let attempts = 0;             let foundValidPosition = false;                          while (!foundValidPosition && attempts < 100) {                 food.x = Math.floor(Math.random() * 13) + 3;                 food.y = Math.floor(Math.random() * TILE_COUNT);                                  foundValidPosition = !snake.some(segment =>                     Math.abs(segment.x - food.x) < 2 &&                     Math.abs(segment.y - food.y) < 2                 );                                  attempts++;             }             if (!foundValidPosition) {                 food.x = (snake[0].x + 5) % TILE_COUNT;                 food.y = (snake[0].y + 5) % TILE_COUNT;             }         }         function updateDocument() {             scpData[2] = `实时数据吞吐量: [${score * 157}] TB`;             scpData[3] = `当前投喂文件数: [${score}]`;                          const content = scpData                 .slice(0, Math.min(score + 2, scpData.length))                 .map(line => line.replace(/\[0\]/g, score))                 .map(line => `<p>${line}</p>`)                 .join('');                          scpDocument.innerHTML = content;             scpDocument.scrollTop = scpDocument.scrollHeight;         } //这里不能动         function checkPhase() {             if (score % 7 === 0 && score > 0) {                 phase++;                 gameSpeed = Math.max(50, 150 - phase * 20);                 warningElement.style.display = 'block';                 setTimeout(() => warningElement.style.display = 'none', 2000);             }         }         function checkScoreForPause() {             if (score  === 12 && score > 0) {                 pauseGame();             }         }         function pauseGame() {             gameActive = false;             pauseOverlay.style.display = 'flex';         }         function resumeGame() {             gameActive = true;             pauseOverlay.style.display = 'none';             gameLoop(); // 继续游戏循环         }         function gameOver() {             gameActive = false;             breachEffect.style.display = 'flex';             canvas.style.filter = 'blur(5px)';             document.removeEventListener('keydown', handleKeyPress); //难             // 彩蛋:好样的             if (score === 4) {                 const eggText = document.createElement('div');                 eggText.className = 'terminal-text';                 eggText.textContent = '👍 差点打败 KC';                 eggText.style.animation = 'terminalTyping 3s forwards';                 breachEffect.appendChild(eggText);             }           // 彩蛋:人如鸡             if (score === 3) {                 const eggText = document.createElement('div');                 eggText.className = 'terminal-text';                 eggText.textContent = '仁济😓';                 eggText.style.animation = 'terminalTyping 3s forwards';                 breachEffect.appendChild(eggText);             }           // 彩蛋:神             if (score > 19) {                 const eggText = document.createElement('div');                 eggText.className = 'terminal-text';                 eggText.textContent = '👍';                 eggText.style.animation = 'terminalTyping 3s forwards';                 breachEffect.appendChild(eggText);             }  // 彩蛋:神             if (score < 20) {                 const eggText = document.createElement('div');                 eggText.className = 'terminal-text';                 eggText.textContent = '发配到D级餐厅洗碗😭';                 eggText.style.animation = 'terminalTyping 3s forwards';                 breachEffect.appendChild(eggText);             }             setTimeout(() => {                 const newText = document.createElement('div');                 newText.className = 'terminal-text';                 newText.textContent = `最佳得分:${score}`;                 newText.style.animation = 'terminalTyping 3s forwards';                 breachEffect.appendChild(newText);             }, 7000);             document.body.addEventListener('click', () => {                 document.documentElement.requestFullscreen().catch(() => {});             }, { once: true });         }         function handleKeyPress(e) {             e.preventDefault();             switch(e.key) {                 case 'ArrowLeft':                     if (direction.x === 0) nextDirection = { x: -1, y: 0 };                     break;                                  case 'ArrowUp':                     if (direction.y === 0) nextDirection = { x: 0, y: -1 };                     break;                 case 'ArrowDown':                     if (direction.y === 0) nextDirection = { x: 0, y: 1 };                     break;                 case 'ArrowRight':                     if (direction.x === 0) nextDirection = { x: 1, y: 0 };                     break;             }         }         // 绑定虚拟按钮事件         document.getElementById('left').addEventListener('click', () => {             if (direction.x === 0) nextDirection = { x: -1, y: 0 };         });         document.getElementById('up').addEventListener('click', () => {             if (direction.y === 0) nextDirection = { x: 0, y: -1 };         });         document.getElementById('down').addEventListener('click', () => {             if (direction.y === 0) nextDirection = { x: 0, y: 1 };         });         document.getElementById('right').addEventListener('click', () => {             if (direction.x === 0) nextDirection = { x: 1, y: 0 };         });         // 绑定继续游戏按钮事件,这里绑上面         resumeButton.addEventListener('click', resumeGame);         function initGame() {             gameContainer.style.display = 'flex';             document.addEventListener('keydown', handleKeyPress);             spawnFood();             updateDocument();             drawGame();             gameLoop();             createParticles();         }         initGame();     </script> </body> </html> [[/html]] [[div class="footer-wikiwalk-nav"]] [[=]] << [[[SCP-CN-3619]]] | SCP-CN-3620 | [[[SCP-CN-3621]]] >> [[/=]] [[/div]]